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Team vs Player Registration

Tournaments support two registration models - per-team and per-player. Per-team registration is ideal when a captain pays the full team fee up front and handles collecting from their roster. Per-player registration is ideal for open tournaments where individual players sign up and are grouped later. You can use either model, or combine them (e.g., team fee + per-player add-ons like merchandise).

When to use it

  • Club-style tournaments where teams pay one flat fee
  • Open tournaments that build teams from individual signups
  • Free registration for school intramurals
  • Hybrid events with a team fee plus optional player merch

What you get

  • Per-team fee with team name, captain info, and player roster
  • Per-player fee with individual checkout and team assignment
  • Captain invite links to pass along to teammates
  • Optional merchandise add-ons at checkout (t-shirts, jerseys, water bottles)
  • Stripe-powered checkout with saved cards and Apple Pay / Google Pay
  • Automatic confirmation emails for both captains and players
  • Waitlist support when divisions fill up

Setup

  1. In the tournament wizard, open the Registration step
  2. Choose Per-Team, Per-Player, or Both
  3. Set the team fee and/or player fee in dollars
  4. Define divisions (e.g., Men's A, Coed B) so teams/players can pick one at signup
  5. Optionally add merchandise items with their own prices and inventory
  6. Set a registration deadline and team/player cap if needed
  7. Publish - share the public tournament link so people can register

Tips

  • Per-team pricing is simpler for most tournaments and leads to faster signups
  • Use per-player pricing only if you're genuinely building teams from scratch - it creates more admin work
  • Keep division names short and obvious (Men's A, Coed B, 12U Girls) so participants pick the right one
  • Pre-fill a waiver checkbox as a custom field if your venue requires one
  • Monitor registrations in the Teams tab and nudge captains if their rosters are incomplete

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